PROJECTS & OFFERS
We send you on world and time travels with augmented reality. As you solve tasks, you explore the world together as a team and work towards a shared goal.
We use augmented reality, because players can still see each other and orientate themselves in real space. This makes playing a special kind of team activity for everyone – virtual experiences can be experienced together instead of alone in space. This allows the players to talk to each other about the experience and train their team skills while doing so.
JOURNEY TO THE ARCTIC



Our first journey takes us to the Arctic. The climate researcher Professor Aureus urgently needs to transmit his research data and just today his thermometer broke. Now it’s your turn: play your way through the room together and help Professor Aureus to bring the day to a happy end. Are you ready?
Age: 10+
Number of players: 2-4
Playing time: approx. 20 minutes
WHERE & HOW CAN YOU EXPERIENCE “JOURNEY TO THE ARCTIC”?
“JOURNEY TO THE ARCTIC” can currently be booked for events, festivals, action days or as part of project days. Depending on your wishes, another station can also be added.
Institutions also have the option of integrating “Journey to the Arctic” into their program on a permanent basis. In this way, existing content can be supplemented with our interactive augmented reality experience and embedded in educational programs. Both event inquiries and longer-term integration can be requested from us.
WHERE IS “JOURNEY TO THE ARCTIC” ALREADY RUNNING?
CREDITS
Concept / Story:
Franziska Weser
Technical Director:
Vincent Schiller
Unity Programming:
Vincent Schiller, Tobias Marr, Simeon Conzendorf
Art Director:
Robert Schröder
Virtual Set Design:
Juliane Fischer, Christoph Schade, Simeon Conzendorf, Lukas Krieg
Research assistant:
Amelie Friedrich
Scientific Advisor:
Lisa Grosfeld
Speaker Professor:
Tim Ludwig
COOPERATIONAL PARTNERS
FINANCING PARTNERS
COOPERATIONS
My name is… interactive book with Augmented Reality

CREDITS
Head of Creative:
Eliza Plocieniak-Alvarez
Production:
Blaue Pampelmuse UG
Script and Interaction Concept
Franziska Weser & Alice von Gwinner
App Programming
blendFX
Book Design:
Knick Design
We developed the interaction concept for the augmented reality part of the interactive book that was created in connection with the series “My name is…” by blaue pampelmuse about emotions. In concrete terms, this means that we have developed meaningful digital extensions based on existing elements and brought them into a flow between book and application. The structure of the chapter consists of several parts, so that children first learn something general about the emotion based on the character, then ask themselves where they can find this feeling in themselves and then carry out exercises with the character that help them to develop coping strategies with the emotion. The content was created in an interdisciplinary team and was accompanied by a psychotherapist and an educator.


IN DEVELOPMENT

We are currently working on “Mary Shelley – The Lost Memories”, another interactive Augmented Reality Escape Room for several players with a recommended age of +12 years. In “Mary Shelley – The Lost Memories” you meet Frankenstein’s author Mary Shelley, but not as herself, but as an artificial intelligence. By fixing the artificial intelligence, you will learn about Mary Shelley and her life as a writer and her thoughts on her work. The experience focusses on biographical work as well as on the complex of artificial intelligence and how we deal with it.