PROJECTS & OFFERS
We send you on world and time travels with augmented reality. As you solve tasks, you explore the world together as a team and work towards a shared goal.
We use augmented reality, because players can still see each other and orientate themselves in real space. This makes playing a special kind of team activity for everyone – virtual experiences can be experienced together instead of alone in space. This allows the players to talk to each other about the experience and train their team skills while doing so.
JOURNEY TO THE ARCTIC
Our first journey takes us to the Arctic. The climate researcher Professor Aureus urgently needs to transmit his research data and just today his thermometer broke. Now it’s your turn: play your way through the room together and help Professor Aureus to bring the day to a happy end. Are you ready?
Number of players: 2-4
Playing time: approx. 20 minutes
“JOURNEY TO THE ARCTIC” can currently be booked for events, festivals, action days or as part of project days. If desired, an additional station can be implemented, in which the children can apply and deepen what they have learned.
Duration: 4h-8h (half day – full day) including support and technology
Playing time for 4 children: approx. 20 minutes.
1st Station: Arctic Room
2nd Station (Optional & Choice of):
- Build your own thermometer
- “My researcher portrait” – collect information to researchers
- Build polar bear scene with CoSpaces Edu (Augmented Reality application)
At the end, the children receive a digital award, which is also available as a physical certificate “Basic knowledge of the Arctic”.
Head of Creative / Story:
Simeon Conzendorf (blendFX)
Robert Schröder (Lumalenscape GmbH)
Marc Dietsche (blendFX)
Virtual Set Design:
We are currently working on “Mary Shelley – The Lost Memories”, another interactive Augmented Reality Escape Room for several players with a recommended age of +12 years. In “Mary Shelley – The Lost Memories” you meet Frankenstein’s author Mary Shelley, but not as herself, but as an artificial intelligence. By fixing the artificial intelligence, you will learn about Mary Shelley and her life as a writer and her thoughts on her work. The experience focusses on biographical work as well as on the complex of artificial intelligence and how we deal with it.