JOURNEY TO THE ARCTIC – an interactive workshop about climate change

Embark on an exciting expedition to the icy world of the Arctic with our interactive Augmented Reality workshop “Journey to the Arctic”. In this digital escape room, participants support climate researcher Professor Aureus in his important work and collect valuable climate data along the way.
- Age: From 10–12 years, or lower secondary level
- Players: 2–4 (multiple groups can play in parallel)
- Playtime per round: Approx. 30–35 minutes
- Topics: Arctic, climate research, science, geography, biology, physics
Workshop Highlights:
- Immersive learning experience: With the use of Augmented Reality, participants explore the Arctic up close and interactively.
- Development of future skills: The workshop promotes key 21st-century competencies such as communication, collaboration, creativity, and critical thinking (4C model).
- Education for Sustainable Development: Participants engage deeply with the topic of climate change and develop awareness for sustainable action.
- Multiplayer mode: Designed for 2 to 4 players, the workshop fosters teamwork and collaborative problem-solving.
- Flexible use: With a duration of approx. 30 minutes per session, the workshop is ideal for use in schools, out-of-school learning environments, and museums.
Comprehensive accompanying materials:
“Journey to the Arctic” comes with a wide range of accompanying materials to help integrate the workshop into lessons or project days:
- Worksheets and reading texts: These materials help deepen the topics covered in the workshop and support participants’ understanding.
- Guides for educators: Detailed instructions and a workshop presentation make preparation and implementation easier and provide additional background information.
Awards:
We are proud that “Journey to the Arctic” was awarded the 2024 Educational Media Prize by SIN – Studio im Netz e.V. in the category “Educational Practice”.
Technical requirements:
The application is available for tablets and smartphones with AR functionality and can be downloaded free of charge from the App Store and Google Play. A usage license can then be purchased from our shop – flexibly according to your needs.
Order and more information:
For further details or to order the workshop, please visit our online shop or contact us directly.
REFERENCES
“The app is the perfect application for our ESD workshops to delve deeper into the topics of climate change and sustainability in a playful way. The virtual trip to the research station and solving puzzles together was definitely an exciting experience for the kids and increased the fun factor enormously. A clear recommendation from us – especially for teachers who want to teach ESD and media education in a contemporary way.”
Hannah Kern, Landesfilmdienst Sachsen e.V.
“The learners were enthusiastic about the game and were able to demonstrate their teamwork skills. During the course the children kept asking if they could play it again – some even played it two or three times, without losing interest.”
AG Project Lead, INSPIRATA e.V.
“Finally an Augmented Reality application that convincingly demonstrates the potential of “multiplayer interaction” in a learning context.”
Dominik Becher,
ZLS, University of Leipzig
CREDITS
Concept / Story:
Franziska Weser, Anna Kirchberg, Josephine Fischer
Technical Director:
Vincent Schiller
Unity Programmierung:
Vincent Schiller, Tobias Marr, Simeon Conzendorf
Art Director:
Vincent Schiller, Robert Schröder
Interface Design:
Vincent Schiller, Robert Schröder
Virtual Set Design:
Vincent Schiller, Christoph Schade, Simeon Conzendorf, Juliane Fischer
Research Assistant:
Josephine Fischer, Amelie Friedrich
Scientific Advisor:
Lisa Grosfeld, Hauke Flores, Morten Iversen, Alfred-Wegener-Institute
Speaker Professor:
Tim Ludwig
Layout / Illustration Materials:
Jule Schlüter
Cooperational Partners:



Financing Partners:

