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NEWS
“Mary Shelley – The Lost Memory” nominated for the nextReality.Contest 2026
12|10|2026 – We are delighted: our new AR experience, ‘Mary Shelley – The Lost Memory’, has been nominated in the ‘Interactive Education’ category at the nextReality.Contest 2026!
The competition recognises outstanding projects in the fields of virtual, augmented and mixed reality every year. This nomination honours our approach of combining innovative technologies with interactive knowledge transfer and socially relevant issues.
In “Mary Shelley – The Lost Memory”, players explore the life of the famous writer and current issues surrounding artificial intelligence in a playful way. The cooperative experience was developed in collaboration with our co-production partner, spec.studio.
The awards ceremony will take place on 18 November 2026 as part of the nextReality.festival in Hamburg.

Heartucate at the INVESTFORUM Pitch Day 2026
16|09|2026 – On September 16, 2026, Heartucate participated in the INVESTFORUM Pitch Day at the “Hugo Junkers” Technology Museum in Dessau. Alongside other innovative startups, we had the opportunity to present our company and our vision for the future of immersive education to investors and industry representatives.
Our pitch focused on how we can use augmented reality and interactive learning formats to reshape education and make digital learning experiences accessible to schools, museums, and other educational institutions.
In addition to exciting pitches, the event offered numerous opportunities for discussion, networking, and gaining new perspectives on the further development of our company.
We’d like to thank the INVESTFORUM team for organizing the event and giving us the opportunity to present our ideas!

Funding from the European Union
30|06|2026 – Heartucate received support through the Business Angel Bonus JTF funding program to develop a scalable sales model for interactive augmented reality learning applications in the education sector.
As part of the project, the online store—including its backend—was further developed, sales structures were established, partnerships with key influencers were formed, and webinars, pilot phases, and marketing initiatives were carried out to enter the nationwide market.
Even during the project period, the company was able to acquire its first paying customers from schools, libraries, museums, media centers, and the extracurricular education sector, as well as establish sales partnerships. This laid the groundwork for the long-term establishment of the applications.
The project was co-financed by the European Union through the Just Transition Fund (JTF).

Heartucate at Learntec 2026
27|04|2026 – We will also be attending LEARNTEC this year. Together with other partners, we will be at the mobile.schule booth to showcase our XR applications in an educational context.
A special highlight is our presentation on Thursday at 11:10 a.m., during which Franziska Weser will discuss the topic “XR and Science Communication with Augmented Reality Escape Rooms.” The presentation will focus on how complex content can be made tangible through interactive, collaborative formats.
As a central platform for digital education, LEARNTEC offers an ideal opportunity to engage with stakeholders from schools, research, and EdTech and to gather new ideas for the use of XR technologies. We look forward to discussions on-site and making new connections!

XR Training with the Landesfachstelle für Sächsische Bibliotheken
16|04|2026 – Together with the Landesfachstelle für Sächsische Bibliotheken, we conducted a XR training workshop for libraries.
The focus was on how interactive augmented reality applications can be meaningfully integrated into libraries’ educational work. In addition to hands-on testing of our “Journey to the Arctic” application, the workshop specifically addressed use cases, targeting specific audiences, and on-site implementation.
Libraries play a central role as low-threshold educational venues—which makes it all the more important to provide them with tools to test new formats.
We are pleased about the collaboration and the mutual exchange aimed at further developing educational offerings. The application can also be borrowed by other branches through the State Office.

Production begins: “Mary Shelley – The Lost Memory”
30|03|2026 – Production has begun on our new project, “Mary Shelley – The Lost Memory.” In this collaborative augmented reality experience, multiple players move together through a physical space and help an artificial intelligence based on Mary Shelley to recover her fragmented memories.
The project addresses key questions surrounding artificial intelligence, responsibility, and control, translating them into an interactive, experiential format. Inspired by Frankenstein, it creates a narrative XR experience that facilitates shifts in perspective between use and reflection.
Parallel to the technical development, an accompanying educational concept is being created for use in educational settings.
The release is planned for the 2026–27 school year.
